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Robotics visualization and debugging

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We use a lot of these panel to indicate status of systems but there is no way to distinguish them despite changing for example the "False" label to "System1 -...

ux

**User-Facing Changes** Add an option called "Alpha" in user settings for point clouds in the old 3D panel. This represents the opacity of the point cloud. It defaults to 1,...

**Description** In 3D and 3D beta panels, while visualizing move_base costmap 2D `/move_base/local_costmap/costmap` the uptades are very slow (0.02Hz). This is probably because Studio does not also subscribe to `/move_base/local_costmap/costmap_updates`....

ux

**User-Facing Changes** - Performance improvements in `3D (Beta)` panel **Description** The intent is to collect miscellaneous performance improvements to New3D and see if we can use https://github.com/foxglove/studio/pull/3875 to detect an...

**Description** - Version: 1.18.0-dev - OS: MacOS - Data source (e.g. bag file, mcap file, rosbridge, ROS 1/2 native): No data source connected - ROS distro (if applicable): N/A **Steps...

bug
ux
new3d

The click target for this checkbox seems to span the whole dialog, which feels unnecessary and possibly confusing. https://user-images.githubusercontent.com/14237/180323617-d1a24a86-f6ce-4941-9f66-c0a929e3521d.mov

ux

[ros2/rcl_interfaces](https://github.com/ros2/rcl_interfaces) contains some common message definitions, e.g. as used by Turtlebot. We should bundle these message definitions with Foxglove Studio (like we do for [ros2/common_interfaces](https://github.com/ros2/common_interfaces)), so that they work with...

feature

When we have a lot of indicators they tend to be too big. From our experience 10 is the absolute maximum number of indicators in a 13 inch screen when...

ux

The indicator panel is super useful for checking live the status of systems. We have over 10 indicators but it gets very not aesthetic to have over 10 panels very...

ux

This was a regression probably caused by #555 (cc @defunctzombie) which removed a reference to `window.devicePixelRatio`. Ideally this could auto update if the window is moved between screens, rather than...

ux