Elisha Riedlinger

Results 768 comments of Elisha Riedlinger

If you install the [DirectX9 SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812) it has PIX built-in that works with DirectX9. It is located in the `C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\bin\x86` folder. There is also...

I think this issue is resolved now. Reopen it if there is still an issue.

`ForceTermination` just checks for when the game has only a single thread left or when the game no longer has any GUI objects in the process. It will not solve...

That is the same thing that happens in #241 and #94. It is a known issue with a number of Direct3D games when using dd7to9. You could try disabling high...

I don't think there are any settings in dxwrapper that can fix this right now. It seems like the issue is that the game keeps writing to the same surface...

This issue should be fixed in the latest build. You can download it here: [dxwrapper.zip](https://github.com/elishacloud/dxwrapper/files/14625833/dxwrapper.zip)

I have not tested with this game yet or with Linux. Do other games work with dxwrapper on Linux? You could also try enabling `FullscreenWindowMode`.

This game is using Direct3D7. dxwrapper has limited Direct3D support at this point.

It looks like the game already uses d3d7 since it is calling the `DirectDrawCreateEx()` function and all the interfaces are the d3d7 interfaces. Also, keep in mind that the `system32`...