Elisha Riedlinger

Results 768 comments of Elisha Riedlinger

I think they need/want a software solution that will convert PC games from smaller resolution to larger resolution, keeping the pixels intact. Normally what happens is that the game runs...

> But isn't that integer scaling, putting aside whatever the odd request of cutting some pixels? You can't do integer scaling from 800x600 to 1080. It would just scale it...

I had a similar problem on [Interstate '82](https://www.gog.com/game/interstate_82). I used the dinput.dll file from below. Not sure if the same version will work on these games too. You can try...

@StrikerMan780, I created a DirectInput converter that converts DirectInput games to DirectInput8. I am not sure if this will help, but at least it will allow you to use `dinput8.dll`...

Yes, there are some minor differences between the different versions. However DirectInput8 has enough functions that I was able to map all versions to it. dinputto8 does a 1:1 mapping...

@StrikerMan780, I will also look into customizing the mouse pull rate to fix issues in the games you mentioned.

dxwrapper can force v-sync off by setting the following options: ```ini EnableVSync = 0 ForceVsyncMode = 1 ```

Yeah, Raymond 2 uses 3D APIs and I have not implemented those yet. I have not had much time recently, but I hope to get those implemented later.

It is possible for that to be done, but it is very unlikely that I will have time to do that. Currently, I just have too many things going on...

It depends on what rednerer you are using with Dear ImGui. There are many render engines that Dear ImGui supports, including OpenGL, Vulkan, etc. To work with dxwrapper you will...