Elisha Riedlinger
Elisha Riedlinger
Alt+Tab should work for most games with the latest build here: [dx7 binaries.zip](https://github.com/user-attachments/files/16318118/dx7.binaries.zip)
Theoretically this is possible. However, I am not sure if there is a generic way to solve this. The easiest way is to just exclude AA from the textures that...
I would need to test with this specific game and see what is happening. I will look into it later.
> The "background" flickers like crazy I have seen this on other games, like Arx Fatalis and Knight Rider. I have not looked into it to see what is causing...
I got the game to boot with the latest update I just checked in. However, this game uses `SetRenderTarget()` which I have not implemented properly yet. Also, it uses FOURCC...
rendertarget is a function that the game is calling. See code [here](https://github.com/elishacloud/dxwrapper/blob/fa3357f38dc1176aad05767952d11c773048f25b/ddraw/IDirect3DDeviceX.cpp#L880). > Also, what settings should I be using for the .ini file? It depends on what you want...
> im trying to determine the render targets for my rtx remix projects. If you are trying to use RTX Remix then you will need to enable `Dd7to9` in the...
As far as I know, DirectX 7 games (like Arx Fatalis) only use render target 0. For Arx Libertatis, I am not sure what the solution is. Dxwrapper has a...
I put an update in that allows Arx Fatalis to run without any code changes. It is still not playable as it has corrupt graphics on the main menu, at...
With the latest build if you enable the below settings the game is getting close to being playable, but still has a lot of graphical anomalies. ```ini [Compatibility] Dd7to9 =...