Elisha Riedlinger
Elisha Riedlinger
The trouble here is that I am rendering everything to the main window. So when another render window appears on top the contents of that window is also displayed to...
I cannot properly test the game since it tells me that I need to "Insert DISC 1". However, I was able to get the intro videos to play with this...
> You can test em via Extra -> previous operations -> roll a and skipping until you get to cutscene with revolver ocelot. Ok, let me take a look at...
@Tomasak, try with my latest release. This converts DirectDraw to DirectX9 and should fix the issues with this game. Just unzip this into the game's folder overwriting any files. Here...
Ok, that's great! Thanks for sharing!
> What if you add it (320x240?) with CRU? Yes, I recently added support for 320x240: [here](https://github.com/elishacloud/dxwrapper/blob/7febf176fdcd98c593c5dec819785452f58cbb8f/ddraw/IDirectDrawX.cpp#L1355-L1362) and [here](https://github.com/elishacloud/dxwrapper/blob/7febf176fdcd98c593c5dec819785452f58cbb8f/ddraw/IDirectDrawX.cpp#L2240-L2248)
> You can test em via Extra -> previous operations -> roll a and skipping until you get to cutscene with revolver ocelot. I don't have a "roll a" under...
Thanks for testing. Yeah, this is going to play in software until I get the 3D (hardware) API conversion finished.
Unfortunately, Nearest Neighbor ( or Point) filtering does not work correctly with this game. There is no easy way to fix this. It is unlikely that we will be able...
If you want to scale 800x600 to 1080p then I think there are two options to keep the pixel width looking perfect: 1. use interpolation 2. add pillar boxes around...