Elisha Riedlinger
Elisha Riedlinger
I don't have the ability to test this game at the moment. I know this game requires 16-bit color. So you can try the latest build here to see if...
Can you explain the issue a bit more? What do you mean by "can't get 4:3 with it anymore"? Did this used to work with the older version? > (dxwrapper...
I don't have the game and cannot reproduce the issue, so I am hoping you can help me do some testing here. First, can you check and see if all...
I don't think you answered my question. Does the old version of dxwrapper still work correctly (no white line)? If so does the old version require all of these settings...
> Binaries of the game here : Thanks. Let me take a look at it when I get a chance. Probably early next week.
Thanks @dkollmann! I will take a look at this soon.
For some reason when I add this `DdrawConvertHomogeneousW = 1` line to the ini file I just get the following: 
> For some reason when I add this `DdrawConvertHomogeneousW = 1` line to the ini file I just get the following: Ok, I figured this out. You have to set...
My only last comment is that I prefer to create a struct and add it to the `IDirect3DDeviceX.h` file rather than a whole new RednerData class for the `DdrawConvertHomogeneous` settings/matrices....
> I created the RenderData.h, because it was not possbile to include the device header in the DebugOverlay.cpp file. `DebugOverlay.h` already has `#include "ddraw.h"`, which includes `IDirect3DDeviceX.h`. So it is...