Elisha Riedlinger
Elisha Riedlinger
Try disabling `DeviceLookupCacheTime`. Maybe that setting does not work well with this game. > In addition, I would like to ask if the "padding" function mentioned in the current method...
That is weird. Works fine for me. I tried both the tutorial and the practice. Here is the debug build. Maybe this will give us some clues: [dxwrapper.zip](https://github.com/elishacloud/dxwrapper/files/15425961/dxwrapper.zip)
Do you have a Windows 10 to try with? I have not tested on Win7 in a long time.
That is weird because it works fine for me. https://github.com/elishacloud/dxwrapper/assets/25625456/c5ba14a2-366a-409b-983f-12a1f8db562e For you, it looks like it is failing here: ```c++ 3248 03:45:19.597 m_IDirectDrawSurfaceX::PresentSurfaceToWindow Error: Failed to copy surface: {621,247,661,287} ->...
I just tried it on VMware and I am seeing something similar. I am not sure if dxwrapper can support VMware. I need to look into what is happening.
This is fixed with the latest build. Just enable the `dd7to9` feature and it should work, even on VMware. [dxwrapper.zip](https://github.com/user-attachments/files/17237056/dxwrapper.zip)
Can you try with the debug version of dxwrapper and send me the logs?
I put in a fix for the crash. You can give it a try. It should be downloadable [here](https://github.com/elishacloud/dxwrapper/actions/runs/9672368954).
Don't worry about the crash with the debug build. That is just a debug issue. As far as the black screen issue, I will need to test it myself. The...
The only error I see in the logs is the game requesting for MipMap surfaces from a surface that has no MipMaps, which is normally a benign error. You could...