Elisha Riedlinger
                                            Elisha Riedlinger
                                        
                                    Now `DdrawConvertHomogeneousW` seems to be working great. However, I am not able to get `DdrawConvertHomogeneousToWorld` working at all. I just get a black screen.
Ok, thanks! I figured it out. With the latest check-in this all you should need in your ini file. The rest should be set by default or auto-detected: ```ini [Compatibility]...
With these settings and the latest build I am not seeing any issues. Try this build with only the included settings. Latest build: [dxwrapper.zip](https://github.com/elishacloud/dxwrapper/files/11502785/dxwrapper.zip)
> RTX version crashes, with no explicit stencil format, but that is fine. > DdrawOverrideStencilFormat = 80 Sounds like a bug in RTX. The stencil format is set later. Maybe...
> Still crashes. Sorry. [...] it does not matter, the user will get an installer anyway [...] they just relased RTX Remix 0.2.0 like a week ago. It is still...
> But still, not using DdrawConvertHomogeneousToWorldUseGameCamera I think I fixed this issue. It should now be using the Game Camera. See check-in here: 44d43381e096a1fbff974f593ef68abc4d5c7efd
> I can't reproduce this issue. Now I can see the problem with the DdrawConvertHomogeneousToWorldUseGameCamera. It works fine as long as this option is disabled.
Shouldn't [these lines](https://github.com/elishacloud/dxwrapper/pull/199/files#diff-67af21c8c33ff48477ba85b7d7d8b252ac63d62790166c8d610dafc48f14c4caR380-R381) be changed? FROM: ```c++ position = DirectX::XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f); direction = DirectX::XMVectorSet(0.0f, 0.0f, 1.0f, 0.0f); ``` TO: ```c++ position = DirectX::XMVectorSet(view._41, view._42, view._43, view._44); direction =...
> The result of XMMatrixLookToLH should stay the same. Are you sure? The `position` sent would be `DirectX::XMVectorSet(-1.0f, 1.0f, 0.0f, 1.0f);` rather than `DirectX::XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f);`. Also, if we...
It seems like there may be more than just something wrong with `DdrawConvertHomogeneousToWorldUseGameCamera`. I am seeing an issue in [_Dark Reign 2_](https://www.gog.com/en/game/dark_reign_2) when just using `DdrawConvertHomogeneousToWorld`. The sky seems stretched...