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Star Trek Armada: in game bik video not rendered correctly

Open yochenhsieh opened this issue 1 year ago • 3 comments

OS: Windows 11 Armada-fix: 2023/10/03 (use Dd7to9) dxwrapper.dll 1.1.6900.22

Can be observed in Federation mission 3, or any other mission that played bik video. Armada 2023-12-27 23-31-08-83

Normal: Armada 2023-12-27 23-37-00-04 The normal screenshot was using 2023/04 fix (use DDrawCompat) dxwrapper.dll 1.0.6615.21

yochenhsieh avatar Dec 27 '23 15:12 yochenhsieh

That is the same thing that happens in #241 and #94. It is a known issue with a number of Direct3D games when using dd7to9. You could try disabling high DPI and seeing if that helps. It has helped in some cases.

elishacloud avatar Dec 28 '23 20:12 elishacloud

High DPI was already disabled here. (Never enabled it before) Any other option in dxwrapper that could help this?

yochenhsieh avatar Dec 28 '23 23:12 yochenhsieh

I don't think there are any settings in dxwrapper that can fix this right now. It seems like the issue is that the game keeps writing to the same surface on top of itself causing it to be washed out. I believe I need to clear the surface before letting the game write to the surface again. I am just not quite sure what is the trigger to know when to clear the surface. I plan to look into this later.

elishacloud avatar Dec 29 '23 20:12 elishacloud

This issue should be fixed in the latest build. You can download it here: dxwrapper.zip

elishacloud avatar Mar 17 '24 01:03 elishacloud

Confirmed this is fixed in above build. Thank you!!

yochenhsieh avatar Mar 19 '24 11:03 yochenhsieh

Ok, thanks. Closing issue.

elishacloud avatar Mar 19 '24 14:03 elishacloud