Philip Rebohle

Results 526 comments of Philip Rebohle

Thanks, that one works. Seems like an Nvidia-only problem, it works fine on RADV but I can reproduce the bug on NV.

Does this work with wined3d? Keyboard input in particular is something we *should* not have any sort of control over.

The link doesn't work. That said, it's normal for DXVK to have different performance behaviour compared to native Nvidia, there is probably no issue here. It's also not clear whether...

Ok, someone reuploaded the trace on a site that I can actually access and it's broken. You need to copy `d3d11.dll`, `dxgi.dll` **and** `dxgitrace.dll` from the apitrace directory next to...

Same problem, it's missing all the DXGI calls. If this was done on Windows then there's a chance that the game simply does not load the DXGI DLL from the...

Should probably be reported to mesa since the game works fine on AMD and NV. I don't have any Intel hardware to test on, but I replaying the trace I...

> since there is no usable aarch64 mingw toolchain does this mean this is going to be running on non-x86 hardware? I don't think DXVK would even compile on that...

Pulled in some of the commits that don't add any winelib-specific stuff since they are useful, but I guess the question is whether want winelib support upstream or whether the...

Looks like a 32-bit address space problem on top of that.