Philip Rebohle

Results 526 comments of Philip Rebohle

Maybe try Proton-GE, accoding to [this](https://www.protondb.com/app/1028630) report the game should work. Doesn't really sound like a DXVK issue (unless it works with wined3d). Please report issues like this where nothing...

> Meaning, when a game loading screen calls something like ID3D11Device::CreateVertexShader or ID3D11Device::CreatePixelShader, does DXVK now directly convert that to the Vulkan Graphics Pipeline Library, compiling those DirectX shader "lego...

apitrace? Also, does the leak show up with `DXVK_HUD=memory`? Sounds like a really weird problem since there pretty much hasn't been any game with memory leaks, and Warcraft III is...

> Therefore, I think that I can't start the apitrace in that configuration. You can just copy the correct d3d11.dll, dxgi.dll and dxgitrace.dll from apitrace next to the game's executable...

What was the trace recorded with? I'm just getting `error: () unknown call detail 32` when trying to open it.

can you open your own trace file with qapitrace?

Are you CPU-bound or GPU-bound? What settings? Apitrace? > -- no log as there is nothing to log -- wtf?

Does this even work on Windows?

Does controller input work with wined3d? Mouse/Keyboard stuff I'd understand to some degree, but we don't really interact at all with controller input.

> Is there another way to get a trace? Yes, by doing it on Windows, which is probably necessary here. Recording traces with DXVK isn't useful when the game crashes...