Philip Rebohle

Results 526 comments of Philip Rebohle

Please note that we cannot support Kepler GPUs anymore since they aren't getting the latest drivers anymore. DXVK is known to be somewhat dodgy on those older cards.

I need more details. - Are you CPU bound or GPU bound? - Can you please post the full wine output? - Does fullscreen work with wine's dxgi? - Is...

Weird. Does desktop effects on/off make a difference? I've been using KDE as my main DE for over a decade at this point and never had performance issues in games...

Sounds like this issue: https://github.com/doitsujin/dxvk/issues/2316 We already have a workaround that's supposed to disable all the CUDA-specific stuff if device creation fails once, but if that no longer works on...

Cuda interop is required for DLSS support. You don't need Cuda installed for DXVK to work. The problem is that the Nvidia Vulkan driver just fails to create a device...

That's weird, what distro are you on and are you running this inside a container or something?

Does this work with wined3d?

How exactly do you reproduce this bug? The game seems to look fine on the latest Nvidia Vulkan beta driver: ![Screenshot_20201003_214431](https://user-images.githubusercontent.com/25567304/95000510-a8938800-05c1-11eb-8f44-178c0219dce8.png)

Please provide a savegame if possible, I don't really have the time to play through the entire game to (maybe) find a spot where the bug appears.

@3kinox thanks, but the trace file is broken since it does not contain any DXGI calls, and I can therefore not replay it. Did you copy **both** `dxgi.dll` and `dxgitrace.dll`...