Philip Rebohle

Results 526 comments of Philip Rebohle

This is a GPU hang, which we can't really debug especially if there are no validation errors and if it works on more debuggable drivers (read: RADV). The error you...

Known issue with Frostbite games on some systems, but can't reproduce locally. Really need an apitrace for this and more info on your system (a full list of desktop resolutions...

I guess the question is why it works with wine's dxgi, it's not like it has access to more display modes than ours. Can you build DXVK after running `meson...

Well, we get the information from wine and wine gets the information from xrandr, so, uh, not really sure what's going on there. Especially the reported refresh rates are interesting,...

Can you please provide an apitrace? I don't have the game so there's not much I can do here, and a youtube video isn't going to help getting this fixed.

Windows build, see https://github.com/lutris/docs/blob/master/Apitracing.md.

Sounds like a driver problem to me.

What do you guys mean by screen flickering exactly anyway? Then again, the game works perfectly fine on RADV and Nvidia, so yeah, probably not our bug and not going...

Are any of you using variable refresh rate (i.e. FreeSync) by any chance? Wonder if that's one of the "known issues" in their recent driver releases.

Please also test this on something that isn't Intel's Windows driver. There's a reason why the [wiki](https://github.com/doitsujin/dxvk/wiki/Driver-support#intel-drivers) **strongly** recommends against using DXVK on that, and we will not support it.