Philip Rebohle
Philip Rebohle
and this works better with wined3d? This sounds more like an I/O problem rather than a graphics problem.
> IDK what I/O is, so how do you suggest I fix that? Install the game on something faster than a punch card, essentially.
And what is the problem exactly? Is performance any better on Windows or wined3d? Are you sure you're not just running into the typical shader compilation stutter?
Does it work without DXVK? > Don't know if you still have my trace from a while back. Unfortunately I removed it from gdrive. I can make a new one...
See [this](https://github.com/doitsujin/dxvk/wiki/Common-issues#apitrace) section on the wiki.
Is this a 32-bit game? If so, please try enabling the large address aware flag. I've replayed the apitrace, and apitrace does crash while replaying, but only once it actually...
LAA is known to break the game, so yeah, might be related and testing with it on isn't super helpful. If you were to record an apitrace, you'd *have* to...
Works fine for me. Can you **please** post the log files that were requested in the issue template? I can't do anything if you don't post the required info, and...
Your DXGI log shows DXVK v0.71, something might have gone wrong there. Nothing suspicious in the apitrace so far, although I see you have a high refresh rate monitor which...
@Sigtechnica World of Warships works fine with 1.2.2 on my end. "textures / shaders went fubar" is also not a very helpful description of your problem, can you post a...