Philip Rebohle
Philip Rebohle
Yeah this is the kind of thing that probably needs a complete compile rewrite. I tried hacking `RelaxedPrecision` into DXBC at some point since the FSR2 shaders use that, but...
Doesn't look like I do actually, but that would only have been for Dx11 anyway where the only known use case is FSR2, which is optionally used in exactly *one*...
Still GPU-bound, so Intel's Windows driver probably does a terrible job with the fsr2 shaders? It's known to work fine on e.g. RADV.
> Without enabling DXVK, Overwatch performs normally with FSR 2.0 under DX11/DX12. Red Dead Redemption 2 also shows normal performance when using the FSR2 mod in Vulkan mode. Yes, but...
No, they require engine integration for a reason. You can however use Optiscaler to turn DLSS into something else, that *should* generally work - except maybe XeSS 2.0 due to...
What is DCS? I'm not aware of any game requiring this feature, and if this one did then it would most likely not work at all. Some games pass an...
This is already possible by setting `VK_ICD_FILENAMES` to only include CPU implementations, but yeah, allowing them when the device filter is set makes sense too so I'll consider that.
Works here so there's probably something wrong on your end.
We do print some log messages if we engage the FPS limiter due to refresh rate memes and I'm not seeing that, so hm.
Are there any overlays enabled? Might just be the Ubisoft thing hooking Vulkan functions in broken ways again.