Philip Rebohle
Philip Rebohle
Thanks for the data. Bit unfortunate about the GPU-bound regressions, it's a bit much for my liking at least in some cases, but as far as I understand, that's also...
The buffer error is already fixed on master and not related.
Is this a recent regression or does this happen with 2.13 too? The only thing we always put in HVV regardless of the option is descriptor buffers, but those shouldn't...
There's `small_vram_rebar` on current master which allows it on 8GB GPUs (but not 6). As long as we don't have a way to dynamically page out HVV allocations that also...
Bisect would be useful, it's weekend anyway though so there won't be much going on here for now. I don't really see why the app profile would break the game...
https://github.com/HansKristian-Work/vkd3d-proton/pull/2157 No idea what's going on, I haven't experienced a single crash so far but that should fix it again at the cost of losing the MSAA option.
Can you post a full Proton log?
#2400 should fix this.
FWIW, performance improvements are only possible if D3D9 rendering is actually a bottleneck, which... given the low numbers all around (18% CS thread is nothing) just isn't going to be...
> 4953.223:0168:016c:warn:vkd3d-proton:d3d12_find_physical_device: Multiple adapters found with LUID 03f2. Multiple GPUs feeding one monitor are always problematic, and in this case it just breaks our adapter selection code. Don't think we...