Philip Rebohle

Results 526 comments of Philip Rebohle

Yes, we're aware that it's still an issue but programmable sample positions are an absolute pain in the arse to use in Vulkan. It's just not a priority. The feature...

I don't really understand your problem? DMC5 does not need this functionality. And no, it is not possible for us to implement it.

We can't meaningfully imlement this as long as wine does not support dcomp. This hasn't changed; the reason you're not seeing anything isn't just a missing dxvk method but more...

If the log is anything to go by it locks up before even creating a swap chain, which is weird. Has this game *ever* worked with any version of DXVK?...

> Currently we luck out with formats that are natively aligned, such as L8 and A8, but return shifted offsets for faces > 0 with D3DFMT_A8R8G8B8 Not sure I follow,...

D3D11 GPU hangs should be fixed as of https://github.com/doitsujin/dxvk/commit/4aa6800e95b093f259123107190ca56dae24e3be. Do note that the renderer seems to be quite buggy so there might be further issues.

> Rocket League runs normally afterwards. It doesn't run as smooth as the D9 version due to the missing VSync in this experimental version You can force vsync via [dxvk.conf...

The environment variable should work fine, best double-check whether both the path and content of the file are correct.

The trace doesn't work since DXGI wasn't traced. It's more likely that the game probably recreates a bunch of render targets after leaving the menu, and since your VRAM is...

Sounds like VRAM being full then. Note that on Nvidia, any background app that consumes VRAM significantly reduces the amount of memory that's available to Vulkan applictions, including DXVK. You...