Philip Rebohle
Philip Rebohle
We're trying to match by PCI vendor/device IDs if we have multiple devices sharing an LUID. I don't know why this doesn't seem to be working here, would require more...
I don't really see why this wouldn't work, but if there's a feature that UE5 requires and isn't supported by ANV then we're kind of screwed anyway. Can you post...
Merged manually: 8c58bef9cff00023361db782b6a85c719eb1b7ac
Well the obvious issue here is that the game is trying to use over 12 GB of VRAM on a GPU that only has 6. Somewhat common Unity engine issue...
We already report the correct amount of available memory to the game, it just chooses to ignore it. Can't do much there, the only reason this works better on Windows...
Yes, this is a somewhat common issue on Windows and I don't know why it happens. We query available display modes from existing win32 APIs and expose them to the...
yeah dcomp isn't supported and won't be in the forseeable future. We generally don't have too much interest in desktop apps because they tend not to work with Vulkan swapchains...
So what does one need to do to reproduce this? Also please post a log. Also, is this D3D reshade or Vulkan reshade? If Vulkan, this is probably another fallout...
Does this build here solve the problem? https://github.com/doitsujin/dxvk/actions/runs/13906109574/artifacts/2766761971
ok, I'll try again: **How do I reproduce this locally?** I don't know what any of these words mean, I don't know where you're getting your Reshade from, I don't...