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[d3d9] Tomb Raider: Legend has some form of flickering with DXVK, does not occur with wined3d
Software information
Tomb Raider: Legend, GOG copy, all settings maxed, everything enabled
System information
- GPU: 7900 XTX
- Driver: Mesa 24.2.3
- Wine version: Proton Experimental
- DXVK version: Whatever Experimental has and also tested with latest release, occurs with master too
Apitrace file(s)
- wined3d trace:
https://drive.google.com/file/d/1l1bGAeI62rfjLC91BePooemQTipn6i0H/view?usp=sharing
- dxvk trace:
https://drive.google.com/file/d/1_k7pPDNML1ki_AWsHQKdd7iXhv0TfFJh/view?usp=sharing
Log files
steam-heroic-Tomb Raider Legend.log
Has this in it but not sure if that is related:
warn: Failed to create global buffer:
warn: size: 157810696
warn: usage: 1ff
warn: type: 0
warn: D3D9DeviceEx::SetRenderState: Unhandled render state 181
Video that shows the issue
https://youtu.be/PGoJLkdbvvA?si=c6WlcYPici43iT79