Dylan T.
Dylan T.
For blocks and entities we could, I suppose, have them checked for registration during `setBlock()` and `addEntity()`. Items are a bit more difficult - inventories currently have no context and...
If I had to guess, I'd say this was likely caused by ff695a5f97182226d9c7d28ac317128672fc9fce, since it changed block syncing to always happen on right-click, instead of only on failed actions. Not...
Yes it would break things. That's why it hasn't been reverted by the team already.
I think it would make more sense to not teleport the player if they are in a different world. Can't really think of a reason why anyone would want to...
Really this ought to be locked behind a teleport counter and is generally a bigger problem than multiworld. See https://github.com/pmmp/PocketMine-MP/issues/3397#issuecomment-624227904
What vanilla does is irrelevant. The expected behaviour should be the behaviour that makes the most sense.
Closing due to inactivity
This seems like an OK idea, although I wonder why have it pass the args back out to the `CommandMap` at that point. A wrapper `executeRaw()` would also be fine....
Superseded by #6837, which will allow `Parameter`s to decide how to do arg parsing with significantly more upside.