Dylan T.
Dylan T.
The position delta issue would still exist whether or not the player could trigger an event by rotating. So it's not really relevant.
Closing in favour of #6500
These are most likely the ones whose enchantments aren't implemented yet
Yeah, because this discards unknown enchantments: https://github.com/pmmp/PocketMine-MP/blob/5a926a79cb97f284c64c754d3f60fba8348435b8/src/item/Item.php#L316
> Some items have enchantments that are already known, but none in the creative inventory has an enchantment. The ones that appear in this mess are indeed the ones that...
Not really possible to knockback on base EntityDamageEvent since it doesn't have a source to knockback away from. It's possible it could be supported from EntityDamageByBlockEvent. However using existing knockback...
Unfortunately the GC doesn't give us much outward stats information, so it's difficult to see what types of objects it's spending time on. I only experimentally verified that `Server`, `Player`...
Related to #6781
~A simpler and more robust method would be to alter `Liquid::canBeReplacedBy()` and add a check for `isFlowable()`.~ Never mind, apparently I dreamed that such a method existed.
Closing due to lack of response to review comments