Dylan T.

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I'll also point out that PHP memory usage reporting is basically useless in PM anyway since it doesn't count memory from anything but the current thread. You have to look...

That's weird. Are you sure that isn't a bug in vanilla?

Better question would be what happens in Java. This behaviour is not mentioned in the wiki.

With TNT this happens because the block is replaced by water before it explodes, and water has a very high blast resistance, which prevents the explosion from doing anything. It's...

If I remember, this doesn't happen in vanilla anymore, but I wasn't able to find the cause

The underwater TNT is not supposed to destroy water blocks. It's not enough to override the blast resistance. The previous PR attempted to fix this, but created additional issues (since...

I think the way this is implemented needs to be reconsidered, since the current way will have a negative effect on performance for underwater TNT. Copying a new block instance...

> If it is what it is, in vanilla, if underater TNT exploded in a non still water, does it have the same effect ? Or not ? If this...

Per team internals discussions we're currently undecided whether to accept this change or not. It's not clear if it makes sense to do this in isolation (there's plenty of other...