Dylan T.

Results 860 comments of Dylan T.

No, that would prevent regular mobs from falling inside it. This needs to be fixed properly with a more general solution. I have a rough idea how to deal with...

Under normal conditions (e.g. drag 0.02, gravity 0.08) a jump() call will result in an apex of ~1.25 blocks. So it's probably something to do with your values for those...

You should try making a simple plugin that e.g. calls jump() on a builtin entity like a zombie on right-click and observe what happens. I can't rule out a problem...

Might be worth tracking the actual coordinates of the zombie as opposed to what you see on the client. If I remember, the client is pretty sluggish when it comes...

It looks like this is because of a difference in the order of physics handling. PM applies drag and gravity to the velocity before doing any movement processing with them....

there's currently far too much entanglement to be able to pull this off because of the dependencies of dependencies of tiles

No, because they require a world and things of that nature.

I don't think so. The stated purpose of script plugins is to allow plugin developers to quickly test features. Restricting them to dev builds would be unnecessary and remove what...

This was partially implemented in #6889. I don't think allowing the metadata to be fully omitted makes sense though, given the complexity imposed and the potential for abuse.