Zeke Foppa
Zeke Foppa
OpenGL ES doesn't have geometry shaders =(
also doesn't support `glPolygonMode(GL_LINE)`
Maybe https://github.com/aepsil0n/acacia would be an appropriate replacement. How performant is it? We already bottleneck somewhat on our octree.
See what still needs to be done after https://github.com/bfops/playform/issues/90.
We're going to have to do UV mapping either way. If you just want to do a texture first, then we can get away with doing it manually in the...
Glow/aura effects aren't as horrible as I thought. Let's do a first iteration of a mob without them, but it shouldn't be too bad to add a simple glow. https://www.opengl.org/discussion_boards/showthread.php/185158-How-to-render-glow-aura-effects-in-3D?p=1262951&posted=1#post1262951
https://github.com/PistonDevelopers/freetype-rs
also the text is an ugly color agains the sky
Also: ``` usually the first thing I do with text rendering is add fps display bugs with baseline positioning reveal themselves very quickly when the width and height of the...
d47514bbe5c425a46b0e693971d95a109bf177d4 adds some simple trees