Zeke Foppa

Results 327 comments of Zeke Foppa

Polygons are always generated in sets of 4, and they fit together in quadrilaterals. The width and height are bounded above by `2*voxel_width`. We can use this to naively flatten...

bca24129aec3a05352ea20b53847eb7a40c09839 and 3d41399dafbac475a8f631c6d4785cd3b9d280e2 add some better grass/dirt texturing.

I think a nice goal would be to make playform into something we actually like killing time with. Maybe a casual fighting game or something.

Moved world updates into a new thread in 452d77d2b3fe91a9081dde6dcc3bea1d7f81b7d5 (https://github.com/bfops/playform/issues/104). This starts the client/server separation.

Looks interesting, thanks!

Added a client thread, and renamed some world\* things to server*. c09d0091db3592898c78e64106a00dda380fc7dd

The [server branch](https://github.com/bfops/playform/tree/server) has most of the client/server split-up done. It's jittery though - we need to look at latency and reducing the amount of messages being transferred (because processing...

The [crates branch](https://github.com/bfops/playform/tree/crates) is keeping track of my progress on the client/server cratification.

Release builds are slow for low render distances. Need to fix up the bottlenecks for higher render distances and then this can be called done!

Merged 9e1d36ff206aa0dd8f02bdaea1bbaa8cd2185222.