Zeke Foppa

Results 327 comments of Zeke Foppa

It would be useful to enforce the property that a voxel is `Surface` if any of its higher-LOD breakdowns are `Surface`s. Right now, a voxel is (usually) `Empty` if all...

Given ^that property, mesh extraction should be rewritten to connect any adjacent voxels regardless of LOD. Then we can support voxels that stay big because they just don't have any...

The server should support an extra request kinda like `RequestSeamBetween(BlockPosition, LOD, BlockPosition, LOD)`

Wait until after #143

I think this will be easier once #170 is done, since the edges between chunks have different behavior from the edges within chunks.

I've started this in the [fix-mesh-seams](https://github.com/bfops/playform/tree/fix-mesh-seams) branch.

Hey glad to see you're using it! What's the problem? Is the window too big?

Is nothing appearing at all? If so, can you post debug log output from the client?

Maybe we could take after dual contouring, and use the normals to place the vertex more accurately.

Closing in favor of https://github.com/bfops/playform/issues/90.