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give the mob some personality

Open bfops opened this issue 11 years ago • 2 comments

Make the mob a real something. Let's at least give it a texture. A mesh would be cool too.

bfops avatar Dec 10 '14 09:12 bfops

We're going to have to do UV mapping either way. If you just want to do a texture first, then we can get away with doing it manually in the code (we have UV mapping code for cubes in the commit history from when we had textured blocks). But it might be better in the long run to just figure out wavefront_obj right off the bat.

bfops avatar Dec 10 '14 09:12 bfops

Glow/aura effects aren't as horrible as I thought. Let's do a first iteration of a mob without them, but it shouldn't be too bad to add a simple glow.

https://www.opengl.org/discussion_boards/showthread.php/185158-How-to-render-glow-aura-effects-in-3D?p=1262951&posted=1#post1262951

bfops avatar Dec 12 '14 02:12 bfops