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OpenGL ES 3.1 compatibility

Open bfops opened this issue 11 years ago • 2 comments

we shouldn't necessarily marry ourselves to this if it severely restricts what we can do, but we should try to be compatible and be willing to invest cleverness into staying that way.

bfops avatar Sep 20 '14 18:09 bfops

OpenGL ES doesn't have geometry shaders =(

bfops avatar Sep 20 '14 18:09 bfops

also doesn't support glPolygonMode(GL_LINE)

bfops avatar Oct 23 '14 18:10 bfops