Zeke Foppa
Zeke Foppa
will tie in with isosurface extraction https://github.com/bfops/playform/issues/55
Ah, I notice I have `OpenGL version string: 3.0 Mesa 10.3.2` as well as `OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.2` installed; does oglplus rely on non-core...
Oops, I was building the develop branch. The build succeeds for me on master, but the examples seem to be using the non-core OpenGL. I'm getting a lot of errors...
The master build only succeeds because `./configure.sh` infers `GL_VERSION_3_3`; it still fails if I pass `--max-gl-version 3_1` or lower. When the build succeeds with `3_2` or `3_3`, I get those...
The `cloud_trace` example fails because this operator is only defined in `3_2` and above in `include/oglplus/framebuffer.hpp`: ``` inline FramebufferTarget operator
I'm noticing that quite a few of the examples are labeled OpenGL 3.0 and still use GLSL 330; downgrading to `#version 130` makes them run fine. Also, quite a few...
Oh, the configure script _does_ mention that the build will fail with OpenGL 3.0. I feel like it should be possible to get a successful build with 3.0 and 3.1...
Sounds good!
5af5c268f63e198add6f68ccba6af3ccc161fa7e - lagginess while moving around has decreased; view updates have two different priority tiers, and the amount of time spent processing each of them is capped.
72c429e54e09f0458449830e5611ee306af5addc - cap the number of outstanding terrain requests from the client, which reduces a lot of the network congestion