Zeke Foppa
Zeke Foppa
A copy of [this](https://grpc.io/grpc/csharp/api/Grpc.Core.StatusCode.html) in the Nakama .NET code would mean that all the users of the library don't have to import their own copy :) (or, let's be real,...
``` [ 11%] Building CXX object source/lib/oglplus/CMakeFiles/oglplus.dir/text.cpp.o In file included from /home/ben/devl/oglplus/source/lib/oglplus/text.cpp:33:0: /home/ben/devl/oglplus/include/oglplus/text/bitmap_glyph.hpp:17:2: error: #error "The Bitmap glyph text rendering utility requires GL version 3.1" #error "The Bitmap glyph text...
http://www.markmark.net/PDFs/RTClouds_HarrisEG2001.pdf https://engineering.purdue.edu/purpl/level2/papers/scaclouds.pdf http://freespace.virgin.net/hugo.elias/models/m_clouds.htm
Depth fog density should depend on the altitude that the ray travels through. That would unify the depth fog constants for clouds and terrain.
The relationship between walk speed, jump speed, chunk size, biome scale, etc is weird. It would be easier to think about if they all mapped nicely to real world coordinates.
They can still be requested/delivered in blocks if there are performance motivations, but less of the code should care about the concept of terrain blocks/chunks, and care only about voxels....
Vulkan is out. Learn about it and consider using it in Playform! https://www.reddit.com/r/rust/comments/463bco/vulkan_10_was_just_released_heres_the_rustbindgen/
There are gaps between different LODs. http://procworld.blogspot.ca/2013/07/emancipation-from-skirt.html
Let the client send voxel updates to the server, and move the brush code to the client.