Kelly Kinkade
Kelly Kinkade
instead of having `Core` be a static singleton with indeterminate construction and destruction sequencing, make Core's instance lifecycle explicit by tying it to `dfhooks_init` and` dfhooks_shutdown`
move methods related to file system operations out of core begin to implement mirrored implementation of DF's "portable mode" behavior with respect to dfhack configuration files
[discord discussion](https://discord.com/channels/329272032778780672/1049402643342168114/1440472490530046066) likely due to Bay12 changing map blocks to pool-allocated
DF currently has a bug that often causes the walkability map to be incorrectly updated when a building is constructed, resulting in the walkabilty map being incorrect and leading to...
`source` throws a traceback instead of signalling a operator error if called with no tile selected
Instead of throwing a traceback the tool should signal a useful error with advice on how to correct the error [discussion on steam](https://steamcommunity.com/app/2346660/discussions/0/667222425710250534/?tscn=1762425183)
copied from [steam discussions](https://steamcommunity.com/app/2346660/discussions/0/678482059259361070/?tscn=1762975269) > Every time I start a fortress and then exit the game and try to load it it crashes. It has something to do with autofarm...
some players might not want this [discord discussion](https://discord.com/channels/329272032778780672/1051953256202502176/1436110806570762281)
[as reported on discord](https://discord.com/channels/329272032778780672/580417881385467914/1435363512791597156)
It's well-known that a pump stack constructed top down is more efficient than one constructed bottom up, due to the fact that machines are processed in reverse order by ID....
Tarn recently deleted the `beta` and `experimental` branches from the Steam DF repository, which was causing check-releases to fail. I have commented those out from the workflow definition for now....