Kelly Kinkade
Kelly Kinkade
@dhthwy's PR #5583 identified an issue that is leading to suboptimal code generation in code that references certain DF global variables. We currently deal with these objects by having static...
`source` uses the keyboard cursor for its location determination but doesn't handle errors well [per discord](https://discord.com/channels/793331351645323264/807444467140788254/1415782151592607776)
An overlay added when a trade depot is being examined that would provide access to the `caravan` commands would be appreciated
The `preserve-rooms` tool will hang during fortress startup in an infinite loop if there is a cycle in the "replaced-by" definitions of the fortress entity's position definitions, in `plugins/lua/preserve-rooms.lua` at...
we currently store dfhack-config in the DF install folder, but with the new "portable mode" functionality most DF preferences are stored by default in a user profile folder, and we...
This came up while watching a stream. From what I can tell, the game can handle nonrectangular farms but the default UI provides no means to build one. A tool...
There's no reason why including `VTableInterpose.h` should end up requiring `lua.h`, but our includes are a tangled mess and right now it does. This issue is opened as a reminder...
There have been reports of DF's walkability map getting corrupted, leading to odd pathing fails. This sometimes show up with DFHack's notifier as a unit being stranded for no apparent...
this came out of a discussion with a streamer
Resurrecting a unit with `full-heal -r` can result in a soulless unit, which can cause DF to misoperate, at least in adventure mode [related discord discussion](https://discord.com/channels/329272032778780672/1049402643342168114/1396637644598939771)