Kelly Kinkade
Kelly Kinkade
version tracking 50.09->50.10 gave a putative reference match of 50.09 `gps.tileset.texture_indices[5379]` with 50.10 `gps.tileset.texture.indices[5487]`. this strongly implies that 50.10 added 108 elements to `indices` since `gps` is currently misaligned in...
as we now have published globals of this type (or likely will when 50.10 is released)
per putnam `unit.flags4 & 8192` will be added in a future release to handle the case of a unit whose last pathfinding attempt failed, indicating that it should attempt to...
per Rumrusher: > `plotinfo.anon_1` is the perma hide this tutorial option, `plotinfo.anon_2` is you saw said tutorial prompt
in `caste_body_info`, elements 5 through 9 of `unk_v40_2` are gait values (`WALK`, `FLY`, `SWIM`, `CRAWL`, and `CLIMB`, respectively) this based on code reverse engineered from 50.09-steam @ `0x1410cb097`-`0x1410cb0e4` (`pcVar12` is...
this method (`buildingst` vmethod slot `0x200`) returns true for several building classes that are passable at creation, notably hatches, rollers, slabs, floor grates, and bridges. analysis of the v50.07 decompilation...
this code (in 50.08-steam) is used to produce the sort key that is used to populate `cri_unitst::profession_list_order1` on the unit screen. we should probably add an enum for the associated...
we know where all of the classifier methods are so there's no reason the "GENERICnn" entries should not have more descriptive names for example `ANY_GENERIC37` could be better described as...
investigations have revealed a flag bit 7 in building flags that has something to do with overlapping civzones but the details remain obscure further research desired
[from steam discussions](https://steamcommunity.com/app/2346660/discussions/0/4348864563390013530/?tscn=1714188743) > While using the "stock" option ingame, showing you all of your items stockpiled, I notice that seeing the prices requires you to individually select each one...