Kelly Kinkade
Kelly Kinkade
reported on dfhack discord
Toady has provided an 'external flag' mechanic that allows for tools to disable the work detail system by setting the low bit of the advertised global `game.external_flag`. This mechanics, as...
minimum required to make work: * realign the job table * add code to flip/flop the work detail enable flag
i reenabled `infiniteSky` for testing purposes, it compile and ran more or less correctly, but the added z-level is gray on the map instead, so some adjustment is needed. the...
Our proxy for iterating the job list does not fully satisfy the C++ STL requirements to be an `input_iterator` which limits the ability to fully use this proxy type with...
During the course of developing the port of `suspendmanager` to C++ @chdoc ran into difficulty reloading the development build of the plugin from a running DF using dfhack's `reload` command....
`dlclose` (on Linux) or `FreeLibrary` (on Windows) can fail under certain circumstances, but our plugin routines (in `PlugLoad-posix.cpp` and `PlugLoad-windows.cpp`) do not check the return value of `dlclose`/`FreeLibrary`. The known...
When a tomb is designated based on a `buildingplan` blueprint and the corpse is buried before the coffin is built, the corpse ends up sitting "outside" the coffin instead of...
the following scripts have references to unknown fields (fields whose names start with `unk`); these should be cleaned up so that we don't get random failures as bay12 canonicalization continues...
this implements the bay12-provided entry point for chopping down trees