Kelly Kinkade
Kelly Kinkade
dig-now appears to only dig tiles that are not adjacent to open space if used while the map is (or, possibly, has previously been) revealed it is also possible that...
some sort of tool to automate or at least make easier the process of engraving memorial slabs. the current selection menu is unsorted and is filled with units for which...
gui/kitchen-info does nothing, probably because it's modifying a viewscreen that no longer exists
Saw this demonstrated by a streamer last night: growcrops did nothing when used in what seemed to me to be the correct manner
tool to automatically enable/disable fishing based on fortress supplies of fish and/or food generally ideally would work whether or not player is using work detail, manual/external labor management, or an...
it would be helpful to have the solution created by cmake set the project debug command to `$DF_PATH\Dwarf Fortress.exe` and debug working directory to `$DF_PATH`, since this facilitates debugging DF/DFHack...
We have lots of places in dfhack where we get lists or counts of game items according to some filter. there are at least three different idioms being used for...
autofarm is a bit chatty and using the new messaging system will let players decide more eaisly how chatty they want it to be
`seedwatch` does not currently save state or offer any means to store global preferences
we should probably provide whatever integration is needed to enable vscode's lua extension (vscode-lua) to be aware of DFHack's lua libraries, as this would facilitate the use of vscode to...