Kelly Kinkade
Kelly Kinkade
While working on `autoclothing` I noticed myself going to cut and paste code from another plugin in order to accomplish something, which means we probably need to centralize something. The...
if the player had changed settings in the parameters screen but has _not_ hit save, a confirmation blocker on the "generate world" button would be a good idea
i would like to have some mechanism for quickly setting up a stockpile to only accept seeds that can be planted on the current map, seeds that cannot be planted...
the issue: consider this scenario:  the construction in the corner needs to have the boulder cleared before it can proceed, but the game's obstruction-clearing mechanic cannot clear the boulder...
I have my default console code page set to 65001 (UTF-8); however, the DFHack console on Windows appears to assume code page ~~1252~~ 437 and thus does not properly display...
per this [steam discussion](https://steamcommunity.com/app/975370/discussions/0/4038101970211607576), it might be an idea to optionally block queuing new slaughter jobs if the butcher shop is not cleared of rottable butchering products
at the moment i'm looking at something akin to this: `` contents are then either `` a simple type or a compound (which will be redued to a `T_` type...
this causes codegen to exit with a nonzero error level if any of its internal eval blocks `die`
toady defines this as an enum without a specific base type so the underlying type is 32 bits, but he then does `typedef int16_t Reference;` and usually uses `Reference` so...
this field is both mistyped and misnamed; it's not a `stockpile_group_set` and is called `specflag` in toady code the field encodes multiple overlapping bits depending on job type: * bit0:...