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House of the Dead III (D3D8) - Lisa's hair detaches from her head

Open SeongGino opened this issue 7 months ago • 17 comments

Software information

The House of the Dead III (PC)

System information

  • GPU: NVIDIA Geforce RTX 3060 Ti
  • Driver: NVIDIA 545.29.02 (old), NVIDIA 555.58.02 (current)
  • Wine version: Wine-GE-Proton8-23 (old), Wine-GE-Proton8-26 (current)
  • DXVK version: D8VK 1.0 (old), DXVK master 4b0c9c6 (current)

Apitrace file(s)

hod3pc.5.trace.tar.xz

The first stage that the character appears, her hair detaches from her head - almost like it's frozen where it first appears in the shot. Examples for visual aid, both from Stage 2: 2023_11-22 195839 2023_11-22 195852

Edit: And though less noticeable, I believe some of the decals of the moss type enemies from Stage 1/Prologue slightly stick out unusually and persist beyond their deaths, similar to Lisa's hair.

NOTE: Though the apitrace is attached with WineD3D as instructed, some facial models are broken under it and I'm not sure if the resulting trace is reproduced perfectly: (subtitles glitch here happens on D8VK too) 2023_11-22 202805-THE HOUSE OF THE DEAD 3 2023_11-22 202841-THE HOUSE OF THE DEAD 3 These issues aren't reproduced in dgvoodoo2-through-DXVK.

Note: this issue is re-posted from d8vk#193 (at the advice of @WinterSnowfall), but as can be seen from my last post on that thread at midnight today (1:38 AM @ July 9th, 2024), the issue is still present in the listed DXVK master version post-D8VK merge.

2024_07-09 014406

SeongGino avatar Jul 10 '24 02:07 SeongGino