WinterSnowfall
WinterSnowfall
> Sounds good, I'm happy to help with any tracing if needed. No worries, I have the game and can trace it. Also have a retail copy of Pandora Tomorrow...
> Here's another example of broken lighting effects. What GPU is this on? If you're on AMD, please try `d3d9.hideAmdGpu = True`. In hindsight, I'm guessing it's a good idea...
> Proton 10 Beta In that case, you'd also need to launch the game with `PROTON_DXVK_D3D8=1`. Proton does not use dxvk for d3d8 by default yet. Assuming the game's ini...
> Here is another example of light beam issues within DXVK. This example is at the Beginning of 'Chinese Embassy'. It seems all car headlight beams act like this. The...
> [@WinterSnowfall](https://github.com/WinterSnowfall) Hey, if you can be bothered to test at some point, could you see if this is a rendering issue on your GeForce 4 GPU?  Looks good...
It could also be unrelated to graphics actually, as I've seen all kinds of odd behavior on modern OSes from games designed to run on Windows 9x/XP, including vertex explosions...
> [@WinterSnowfall](https://github.com/WinterSnowfall) did you have much luck looking into some of these? I did manage to get a trace of the relevant section, since that is possible now, but nothing...
~~@Azedin1111 The commit you are referring to isn't part of mainline dxvk, so I'm not sure where you've dug it up from, but it's not something that was ever merged.~~...
Found the commit in question: https://github.com/doitsujin/dxvk/commit/653532376c81c26e9062703c4585489fe305e5a2 Can't see how this would affect performance in any way, so we still need to know what you're running this on to at least...
The game runs perfectly fine on any reasonably capable hardware, including with lavapipe. The performance problem in question is in relation to Turnip, and unfortunately nobody has a good setup...