UnknownShadow200

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Not sure if mouse buttons 4/5 can even be used in controls at all. I only ever added support for buttons 1/2

Middle click is supported ![image](https://user-images.githubusercontent.com/6509348/97790673-9dfafb80-1c1e-11eb-9cff-f3e86911dbaa.png)

Alas, this is an issue I cannot completely solve. It's caused by OpenGL using per-vertex instead of per-pixel fog, and you can't explicitly enforce which mode get used in the...

Asides from left/middle/right buttons the first two extended/custom buttons should be supported.

You can rebind 1 - 9 slot bindings now There isn't + or - slot bindings though

Yep it's the same underlying problem - easier to just use the modern OpenGL backend instead, which avoids this altogether

Closing this because: * Too outdated to merge now * I don't think it's all that relevant to mention technologies that are not used by ClassiCube * ClassiCube will automatically...

> Since ClassiCube are an FOSS and have Android build, i suggest upload ClassiCube to F-Droid to help ClassiCube spread on Android At this point in time the mobile ports...

> while singleplayer works really good (good job on that!) there is still a little graphical error on the top right corner and i suspect it to cause some issues,...

> Second attempt got B5510008 and if it's useful the result was -1252982776 Can you please try again with latest commit? I should have fixed that now