UnknownShadow200
UnknownShadow200
I went with an alternative approach in 0a4f26c296dd6bc7a2e245e3fc24610ba77b7430 so that the cocoa backend can be compiled all the way back to Panther My main concern with completely switching to Cocoa...
There isn't a formal test suite due to it so rarely being needed, but I will write up some instructions on what I do when comparing performance between two builds...
> I still need to fixup fullscreen in the cocoa build for older macOS versions first though Whoops, forgot I already fixed that > Is there any sort of repeatable...
@cellularmitosis Sorry to bother you, but is this something you still plan on testing?
I intentionally only keep texture packs in memory. As oherwise when IndexedDB is preloaded, all texture packs get loaded into memory, wastefully increasing the webclient's memory usage. (Ideally I need...
With keeping texture packs in memory, I'm referring to just the ones the user uploads You are quite right in that `texturecache` is a far greater offender. Unfortunately it is...
> * I've only ever found two of these maps; most 'indev' labeled ones have been "upgraded" already... Have you found more? Not sure what difference there is between upgraded...
I've just been saving test .mclevel files using Minecraft Indev itself
You probably need TLS 1.2 option checked
Unfortunately the cipher suites supported after doing that  Don't match with what's supported by the resources server 