UnknownShadow200
UnknownShadow200
Maybe should be like regular bans and show who IP-banned in the message
Although there probably should be a way to disable the checks for a user, I still think that they should be toggled separately from blockspam checking
If matching players have different nicknames, should they all be shown still? e.g. `/whonick guest` with `guestx`, `guesty`, `guestz`
Side effect of how the generic explosion block physics tries to avoid destroying any OP block Although it's a neat effect in this case, so wonder if it's worthwhile just...
In truth, database name lookup when logging in should have been case insensitive from day one to avoid this sort of issue altogether, as most of the rest of MCGalaxy...
1755ec2a56df13a502b2ce41ee172b7d8ccbc491 (part of 1.9.4.9) should prevent being able to have multiple users with the same name but differing case, if the server is running without name verification
That quirky logic for auto backup has been there since [MCForge](https://github.com/colinodell/mcforge/blob/master/AutoSaver.cs), and even all the way back to MCLawl/MCZall.  Probably should be changed into using separate `autosave-interval` and `autobackup-interval`...
Okay, here's the main savings (in two parts): #### Part 1 Replace Lists for vertices and indices in ChunkConverter with a class somewhat like this: ``` CSharp using System; namespace...
Why didn't you open it at https://github.com/UnknownShadow200/ClassicalSharp/issues edit: were you signing in, pressing reload button, I need more details
Since (somehow) you don't have permission to write to texturecache/etags.txt, two things you could try: 1) Delete the file. (The game will automatically remake it) 2) Right click -> Run...