UnknownShadow200
UnknownShadow200
Oops. The perils of trying to write code very late at night  Should be fixed with latest commit
If you try again with latest commit, launcher menus should display text now For this line of code in `Drawer2D.c` you'll probably also want to change `false` to `true`: ```C...
> Also, the camera stick is the left stick and movement is done on the DPAD. I would suggest having the camera work on the right (c) stick and having...
> Ok, text works now, but only on the title menu, and it errors when downloading resources, since it does not have internet connectivity. Can I get these resources and...
> I cannot make any selections in the pause menu. All the in-game menus are currently only really designed for using with mouse (or touch) input, so it will take...
> I made the Y negative to make the camera feel more natural, similar to how it worked on the console versions of Minecraft. Also, after testing, the deadzone needs...
Note that use of two dots in Classic Pause screen is intentional, because that's how it was in original classic 
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raw dump of info from when I recorded myself placing lava multiple times ``` Recorded at 50 FPS There are 20 ticks a second -- PLACE->FLOOD | PLACE->FLOOD | DELTA...
The issue has not been fixed