3ds port multiplayer problem
while singleplayer works really good (good job on that!) there is still a little graphical error on the top right corner and i suspect it to cause some issues, because when i join a server, i can pove the camera, but if i move one pixel the "graphical error" "takes the whole screen and makes the emulator crash (view attached files)
there are alot of other errors but i am aware this is an early WIP and they will probably be fixed
This doesn't happen on real New Nintendo 3DS XL. Although this is when directly connected to server on local network, since it's not possible to join ones hosted online (stops at "Signing in...") or just in singleplayer worlds.
Edit: But yeah, I have just tested and bigger maps crash the console (bigger than 256x128x256 blocks).
while singleplayer works really good (good job on that!) there is still a little graphical error on the top right corner and i suspect it to cause some issues, because when i join a server, i can pove the camera, but if i move one pixel the "graphical error" "takes the whole screen and makes the emulator crash (view attached files)
What servers are you joining where this happens?
there are alot of other errors but i am aware this is an early WIP and they will probably be fixed
Feel free to list any and all errors - although there's issues I plan to fix in the future already, it's possible I might have missed some problems
it's not possible to join ones hosted online (stops at "Signing in...")
What log messages are you seeing in the bottom screen before that happens?
What log messages are you seeing in the bottom screen before that happens?
When I tried to log in on a N3DSXL using a freshly built copy I got Error B53A15FF Second attempt got B5510008 and if it's useful the result was -1252982776
Second attempt got B5510008 and if it's useful the result was -1252982776
Can you please try again with latest commit? I should have fixed that now
Second attempt got B5510008 and if it's useful the result was -1252982776
Can you please try again with latest commit? I should have fixed that now
It's fixed now