UnknownShadow200
UnknownShadow200
I changed internal constant to a different name and changed ExtendedCount to readonly (same thing will be done to MaxRaw eventually)
Probably better off changing `HandlePhysics` delegate to instead return a bool for whether to remove the `PhysicsCheck` entry from the checks list or not. Trying to remember to do `C.Data.Data...
Apologies for lack of comment I do agree this suggestion makes burning looks nicer - however it also affects lava survival, so unfortunately I cannot just apply the code change...
This is caused by two bad interactions with the `ExtBlock` field in PhysicsArgs struct 1) in ExtraInfoPhysics.cs, `DoDrop` calls `lvl.AddUpdate(index, C.Block, C.data)` However, unlike `AddUpdate(int index, BlockID block)` method, `AddUpdate(int...
Is there a specific pattern that must be used? I think I am missing a step, I was unsuccessful in reproducing at physics level 4 and even with physics slowed...
What makes TNT wars subpar?
Ooooppss. Fixed in 5f36cd8fcd4c1623d279fd70c34f23e9899c934f
number of blocks modified in the session is stored as an int because I didn't think someone would ever change more than two billion blocks in one session `public int...
I combined total modified/drawn and total placed/deleted into one value (on the assumption no one would place/delete over 67 million blocks) to maintain the exact same Players table schema as...
Question is how should nonexistent block IDs behave in respect to block permissions