UnknownShadow200

Results 446 comments of UnknownShadow200

What are you putting in MBs such that it exceeds 25 commands in 1 second?

Probably should also load the other backed up files too (e.g. level properties), as that was one of original motivations behind adding backups of the metadata files too

Probably should disable all cpe commands like /ccols too. Need to think about that On Aug 5, 2018 11:57 PM, "McARNAS" wrote: > /clients is still usable but it becomes...

Being able to `/copy` from museums is a supported use case

> If anyone needs a quick workaround, this will stop multiple people decompressing a museum at the same time. It will NOT prevent multiple users going to museums, but it...

With 53549f29310536efb12b002c0c0b90f6d2bf0ae4, at least multiple people going to the same museum should only cause minimal memory usage increase now (blocks/CustomBlocks shared between Level instances) (although more work will be required...

I tried `ulimit -v 100000` and having two levels sized 512x64x512 and 512x36x512 loaded in memory (trying to generate larger maps would cause OutOfMemoryException to get thrown), but was not...

This is an unfortunate side effect of how checkpoints attempt to allow neighbouring blocks to be walkthrough activated, but what happens in this case is that the two checkpoints end...

Under what circumstances do you want this to apply?

Changed /send to not treat online players specially. However I am very reluctant to change the behaviour of /whowas with preferring online players (since it is not an actual command,...