UnknownShadow200

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1. What webserver software is used? 2. What version of mono are you using? MCGalaxy already sets a 10 second timeout on HTTP requests (Heartbeat.cs), so I'm not really a...

Unfortunately nicks pose a few issues with using them as targets for commands * Multiple players can have the same nick * Nicks can have spaces in them * Nicks...

Problem is that after `Process.Start(RestartPath)`, console input starts having issues ![image](https://user-images.githubusercontent.com/6509348/111056532-b71c8e80-84d3-11eb-80b6-82f4bd70f977.png) And then after `Environment.Exit(0)`, starts constantly erroring ![image](https://user-images.githubusercontent.com/6509348/111056540-cb608b80-84d3-11eb-97e5-53ef998f0afa.png) ![image](https://user-images.githubusercontent.com/6509348/111056554-ec28e100-84d3-11eb-9d2a-d9dfa372e3c5.png) Switching to calling `execvp` seems to work okay though (although...

There is no web-rpc or any http exposed API in MCGalaxy

Not really sure why need to modify CLI.cs instead of starting API server from a Plugin You can basically just use `Command.Find("kick").Use` to execute any of the commands like kick,...

Problem with logging physics is that it would create a tonne of BlockDB entries, and constructs such as door loops would never stop adding more BlockDB entries

Which version of wine are you using? Can you please add a screenshot too?

I couldn't exactly reproduce your issue, but I did experience severe issues when trying to minimise on wine. Does 228516779f9ef8096aeb61fb447ae0c1bffa7f33 solve your problem? (it did solve my issues)

The client works out AABB dynamically from current texture pack, which makes it difficult to reliably implement server-side

No, /hightlight just gives you green for blocks a user placed, red for deleted. On Feb 14, 2020 2:02 AM, "PerLazy" wrote: > Or is there a heatmap? (light when...