UnknownShadow200

Results 446 comments of UnknownShadow200

The draw limit was in place to prevent abusing `/unflood` as a substitute for `/replaceall [block] 0` `Only do the top N flooded layers of the map so as not...

56f5eb5e2467fb4eccba8ed943bec4737626c2f5 should resolve this

Unfortunately with current way protocol support is implemented, it's tightly integrated in many places in the codebase. So not a simple task to make it extensible

This is now possible (except for bot position updates which currently don't work for players using other protocols, for performance reasons)

`/os map add` should be automatically skipping over maps that don't belong to the user ![image](https://user-images.githubusercontent.com/6509348/168427646-69066f89-bf63-4424-b556-45d946fdc033.png)

What is the benefit in making this change?

Are you seeing a message like ` {"errors":[["Port 25565 not open, you may need to port forward it."]],"response":"","status":"fail"} ` in the server logs?

Chat tokens and emotes are deliberately applied at the very last stage so that command input won't be affected by them

It was implemented as a short term solution for server that really wanted to be able to disable logging some things, on the assumption that in the longer term a...

It's intentionally const so that internal code that uses it performs slightly faster, it wasn't really intended for external code