MCGalaxy
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Plugin: Run time VS Compile time variant issue
If I have a plugin that looks at the value Block.MaxRaw
it uses the value that existed when the Plugin was compiled. NOT the value that the variable has now. (Also applies to Block.ExtendedCount
)
This happens if the plugin is compiled without TEN_BIT_BLOCKS
set but is attached to a server with it set (or vs. versa).
Doh: Make it "readonly" not "const".
Can you add a function to return this value as it is now and (probably) make the existing constant internal
.
You might consider renaming the existing constant so existing Plugins like NA2's CmdMake only need a recompile not a code change.
It's intentionally const so that internal code that uses it performs slightly faster, it wasn't really intended for external code
I suspect the theoretical speed difference is not distinguishable, but that's fine, my crossed out suggestion would apply. But likely with a readonly variable instead of a function.
I changed internal constant to a different name and changed ExtendedCount to readonly (same thing will be done to MaxRaw eventually)