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The open source, cross platform level editor for idtech games

Results 115 GtkRadiant issues
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Hi. So I ran into a q3map2 bug where the $lightmap references point to the wrong lightmap textures when q3map_lightmapSize is used in combination with q3map_styleMarker. I tested it against...

C++17 added a `byte` type which conflicts with GtkRadiant's. The stdlib type isn't suitable for the way it's used here but it causes conflicts I think due to files including...

I am trying to set up GTK Radiant for use with an OA Gamepack, but everytime I load up the editor (1.6.6, just downloaded fresh), the program puts the viewports...

Hi @TTimo, today radiant.bin crashed from under me. I pinpointed the problem to an issue with `f2` being `NULL` in `SelectFaceEdge`. I added the following patch to my debian build:...

Hi! I've done an initial attempt at producing .deb files. I got a bit annoyed that the installs on different machines in my house deviated. Beyond the confusion of having...

Would it be possible to build a q3map2 exec. for arm/raspberrypi ? Would be nice to implement on my small raspberry server.

Every time i use a autosprite2 shader on a model or a patch, it breaks the geometry. It only works properly on brushes. This issue might be exclusive to Quake...

Hi folks, A buffer overflow was found while fuzz testing of the q3map2 binary which can be triggered via a malformed MAP file with a large shader image name. Although...

![image](https://user-images.githubusercontent.com/97181499/148252922-6cefa95c-6451-4ec0-a83a-4f506cfca2f6.png) // Downloaded latest version and opened it up with Quetoo, this is what I see.

Hello, I'm going though the "Compiling GtkRadiant on Windows" page and it needs some updates (and also I get a Scons error ^^') https://icculus.org/gtkradiant/documentation/windows_compile_guide/ SVN -> Take the non-Edge release...