GtkRadiant
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The open source, cross platform level editor for idtech games
Pretty simple, applies to both brushes and patches
With Gtk+3.16 there is a new GL render widget available, thus making the use of the old GtkGLExt library not needed. Some preprocessor checks cloud be used determine what widget...
Setting rotation speed to 1 still results in too high sensitivity with 5k+ dpi mouse. Tried to set not integer value, radiant doesn't accept one.
When trying to use the camera plugin, adding a new camera to a map causes a segfault. Here's the bt: ```Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS...
Updating origin key in entities tab doesnt work for some entities (info_player_deathmatch) and works for others (item_armor_shard)
I just thought of a great feature that would make optimizing maps (a bit) less of a hassle. IF you could set up 2 fake, q3map2 ignored entities and then...
Some quick notes about what it would take to bring back support for HL/CS/TFC in GtkRadiant 1.6 series: The games can be installed from Steam (Windows and Linux). It all...
Lately, Q3Map2 had some changes in the NetRadiant repo, for instance: https://gitlab.com/xonotic/netradiant/commit/c2d78b967469afcf2a640209f23f7345feabd3c7 https://gitlab.com/xonotic/netradiant/commit/c6378c2c623e72d1890feda4afc85d25cb636d9b Might it be a good idea to merge these updates into the compiler supplied with GtkRadiant? Edit:...
Would be nice to actually be able to customize the program that is defaulted for .shader files in radiant itself since its not really a standard extension, and using the...
Currently: Drop in a light entity and with it selected, you get an idea of its intensity as represented by a set of spheres in both 2D and 3D views....